/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

/* ScriptData
SDName: Boss_Emperor_Dagran_Thaurissan
SD%Complete: 99
SDComment:
SDCategory: Blackrock Depths
EndScriptData */

#include "ScriptPCH.h"

enum Yells
{
    SAY_AGGRO                                              = -1230001,
    SAY_SLAY                                               = -1230002
};

enum Spells
{
    SPELL_HANDOFTHAURISSAN                                 = 17492,
    SPELL_AVATAROFFLAME                                    = 15636
};

class boss_emperor_dagran_thaurissan : public CreatureScript
{
public:
    boss_emperor_dagran_thaurissan() : CreatureScript("boss_emperor_dagran_thaurissan") { }

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_draganthaurissanAI (pCreature);
    }

    struct boss_draganthaurissanAI : public ScriptedAI
    {
        boss_draganthaurissanAI(Creature *c) : ScriptedAI(c) { }

        uint32 HandOfThaurissan_Timer;
        uint32 AvatarOfFlame_Timer;
        //uint32 Counter;

        void Reset()
        {
            HandOfThaurissan_Timer = 4000;
            AvatarOfFlame_Timer = 25000;
            //Counter= 0;
        }

        void EnterCombat(Unit * /*who*/)
        {
            DoScriptText(SAY_AGGRO, me);
            me->CallForHelp(VISIBLE_RANGE);
        }

        void KilledUnit(Unit* /*victim*/)
        {
            DoScriptText(SAY_SLAY, me);
        }

        void UpdateAI(const uint32 diff)
        {
            //Return since we have no target
            if (!UpdateVictim())
                return;

            if (HandOfThaurissan_Timer <= diff)
            {
                if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
                    DoCast(pTarget, SPELL_HANDOFTHAURISSAN);

                //3 Hands of Thaurissan will be casted
                //if (Counter < 3)
                //{
                //    HandOfThaurissan_Timer = 1000;
                //    ++Counter;
                //}
                //else
                //{
                    HandOfThaurissan_Timer = 5000;
                    //Counter = 0;
                //}
            } else HandOfThaurissan_Timer -= diff;

            //AvatarOfFlame_Timer
            if (AvatarOfFlame_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_AVATAROFFLAME);
                AvatarOfFlame_Timer = 18000;
            } else AvatarOfFlame_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_draganthaurissan()
{
    new boss_emperor_dagran_thaurissan();
}
